科斯契约博弈中赢家诅咒的一个新变体

A New Variant of the Winner's Curse in a Coasian Contracting Game

Experimental Economics · 2002
被引 0
人大 A-ABS 3

中文导读

研究了不完全信息下科斯契约博弈中的行为,发现参与者提出过多协议导致收益低于理性提案,这是一种类似赢家诅咒的新现象,且不能用朴素模型解释,而担保人模型更符合数据。

Abstract

Abstract We examine behavior in a Coasian contracting game with incomplete information. Experimental subjects propose contracts, while automaton property right holders or “robot” players with uncertain preferences respond to those proposals. The most common pattern of proposals observed in these games results in too many agreements and, in some games, payoffs that are stochastically dominated by those resulting from rational proposals (which imply fewer agreements). In this sense, we observe a “winner's curse” similar to that observed in bidding games under incomplete information, such as the “common value auction” (Kagel, J.H. and Levin, D. (1986) American Economic Review. 76, 894-920) and the “takeover game” (Samuelson, W. and Bazerman, M.H. (1985) In Research in Experimental Economics, Vol. 3. JAI Press, Greenwich, pp. 105-137; Ball, S.B., Bazerman, M.H., and Carroll, J.S. (1990) Organizational Behavior and Human Decision Processes. 48, 1-22; Holt, C. and Sherman, R. (1994) American Economic Review. 84, 642-652). While the “naïve model” of behavior nicely predicts the winner's curse in those previous bidding games, it does not do so here. Instead, an alternative model we call the “guarantor model” explains the anomalous behavior best. Hence, we suggest this is a new variant of the winner's curse.

赢者诅咒科斯契约博弈不完全信息担保人模型