Virtual Life Satisfaction
基于2005年世界价值观调查和2009年《第二人生》用户调查,发现虚拟世界用户的生活满意度机制与现实相似,且失业者通过虚拟世界比找工作更能提升幸福感。
We study life satisfaction data from the 2005 World Values Survey and a 2009 survey of users of the virtual world Second Life. Second Life users do not have the same demographic profile as the general population, but the differences are not as large as we expected. The mechanisms and causes of life satisfaction seem to be similar in the two samples. Among Second Life users, satisfaction with their virtual life is higher than satisfaction with their real life. Regression analysis indicates that people in certain life situations, such as unemployment, gain more life satisfaction from ‘switching’ to the virtual world than from changing their real-life circumstances. In other words, an unemployed person can become happier by visiting Second Life rather than finding a job. Correspondingly, problems in real life are positive predictors of intense use of virtual life.