群体博弈中的随机学习动态与收敛速度

Stochastic Learning Dynamics and Speed of Convergence in Population Games

Econometrica · 2016
被引 32
人大 A+FT50ABS 4*

中文导读

研究了大量互动个体通过随机更优反应动态接近纳什均衡所需的时间,发现若个体冲击主导则收敛时间随群体规模指数增长,而聚合冲击可大幅加速收敛。

Abstract

We study how long it takes for large populations of interacting agents to come close to Nash equilibrium when they adapt their behavior using a stochastic better reply dynamic. Prior work considers this question mainly for 2 × 2 games and potential games; here we characterize convergence times for general weakly acyclic games, including coordination games, dominance solvable games, games with strategic complementarities, potential games, and many others with applications in economics, biology, and distributed control. If players' better replies are governed by idiosyncratic shocks, the convergence time can grow exponentially in the population size; moreover, this is true even in games with very simple payoff structures. However, if their responses are sufficiently correlated due to aggregate shocks, the convergence time is greatly accelerated; in fact, it is bounded for all sufficiently large populations. We provide explicit bounds on the speed of convergence as a function of key structural parameters including the number of strategies, the length of the better reply paths, the extent to which players can influence the payoffs of others, and the desired degree of approximation to Nash equilibrium.

随机学习动态种群博弈收敛速度弱非循环博弈