Turning Work into Play: Implications for Microcomputer Software Training
研究了任务标签(游戏或工作)和受训者年龄对学习效果的影响,发现年轻员工在培训被标记为“游戏”时学习动机和测试成绩更高,而年长员工无此差异。
This study examined the effects of task labelling (as play or work) and trainee age on learning outcomes. Results indicate an interaction between task labelling and age: Younger employees who received training labelled as ‘play’ showed higher motivation to learn and performed better in an objective test of software knowledge than older employees. In contrast, no differences were found between younger and older employees receiving training labelled as ‘work‘. Implications for training are discussed.