THE EFFECT OF GAMING ON ATTENDANCE AND ATTITUDE
研究了游戏化方法在减少员工缺勤和迟到方面的效果,发现其对出勤影响有限,但能显著改善员工态度和合作性。
Gaining, as an approach to reducing absenteeism and tardiness, has been used successfully by a number of firms. Our research has shown that the impact of gaming on these two areas may be minimal. However, statistically significant improvement in employee attitude and cooperation has resulted when gaming was used as a vehicle for employee communication.