游戏化对出勤率和态度的影响

THE EFFECT OF GAMING ON ATTENDANCE AND ATTITUDE

PERSONNEL PSYCHOLOGY · 1982
被引 11
人大 AABS 4*

中文导读

研究了游戏化方法在减少员工缺勤和迟到方面的效果,发现其对出勤影响有限,但能显著改善员工态度和合作性。

Abstract

Gaining, as an approach to reducing absenteeism and tardiness, has been used successfully by a number of firms. Our research has shown that the impact of gaming on these two areas may be minimal. However, statistically significant improvement in employee attitude and cooperation has resulted when gaming was used as a vehicle for employee communication.

管理学组织行为学应用心理学人力资源管理