A Noncooperative View of Coalition Formation and the Core
为可转移效用博弈提供了核心的非合作实现,通过连续时间模型捕捉核心的关键特征:总有时间在非核心提议实现前拒绝它。
A noncooperative implementation of the core is provided for games with transferable utility. The implementation obtained here is meant to reflect the standard motivation for the core as closely as possible. In the model proposed, time is continuous. This idealized treatment of time is most amenable for capturing an essential feature of the core - there is always time to reject a noncore proposal before it is consumated.