电子游戏生产网络:价值捕获、权力关系与嵌入性

Video games production networks: value capture, power relations and embeddedness

Journal of Economic Geography · 2005
被引 258
人大 AABS 4

中文导读

通过分析电子游戏产业的生产网络,揭示价值、权力和嵌入性三个概念如何帮助理解全球化进程的不均衡地理影响,并解释软件生产为何集中在三大经济区域。

Abstract

This paper has two main aims. Firstly to conceptualize the production networks of the video games industry through an examination of its evolution into a multi-million dollar industry. Secondly, to use the video games industry to demonstrate the utility of Global Production Network approaches to understanding the geographically uneven impacts of globalization processes. In particular, three key notions of value power and embeddedness are used to reveal the most powerful actors in the production network, how they maintain and exercise their power, and how the organization of production is manipulated as a result. It is argued that while hardware production is organized by console manufacturers using truly global sourcing strategies, the production of software is far more complex. In fact, software production networks are bounded within three major economic regions: Western Europe, North America and Asia Pacific. This paper seeks to explain how and why this has occurred. © 2006 Oxford University Press.

视频游戏产业全球生产网络价值捕获权力关系