实验中博弈形式识别的控制:理解一个简单两人“猜数”博弈中的占优策略失败

The control of game form recognition in experiments: understanding dominant strategy failures in a simple two person “guessing” game

Experimental Economics · 2008
被引 110
人大 A-ABS 3

中文导读

研究被试在两人猜数博弈中未能选择占优策略的原因,发现问题在于对博弈形式(选择、结果与收益的关系)的理解不足,而非缺乏策略能力;通过改变博弈呈现方式可改善表现。

Abstract

Abstract This paper focuses on instructions and procedures as the reasons that subjects fail to behave according to the predictions of game theory in two-person “guessing game” (beauty contest game) experiments. In this game, two individuals simultaneously choose a number between 0 and 100. The winner is the person whose chosen number is the closest to 2/3 of the average of the two numbers. The weakly dominant strategy is zero. Because of the simplicity of the game, the widespread failure of subjects to choose the weakly dominant strategy has been interpreted as evidence of some fundamental inability to behave strategically. By contrast, we find that subjects’ behavior reflects a lack of understanding of the game form, which we define as the relationships between possible choices, outcomes and payoffs. To a surprising degree, subjects seem to have little understanding of the experimental environment in which they are participating. If subjects do not understand the game form, the experimental control needed for testing game theory is lost. The experiments reported here demonstrate that the failure to act strategically is related to how the game is presented. We test how well subjects are able to recognize the game under a variety of different presentations of the game. Some subjects fail to recognize the game form when it is presented abstractly. When the game is transformed into a simple isomorphic game and presented in a familiar context, subjects do choose weakly dominant strategies. While our results confirm the ability of subjects to make strategic decisions, they also emphasize the need to understand the limitations of experimental subjects’ ability to grasp the game as the experimenter intends. Given these limitations, we provide suggestions for better experimental control.

游戏形式识别实验控制弱占优策略猜数字游戏