Emotional Hazard in a Power‐to‐Take Experiment
通过两人权力夺取游戏实验,发现索取率越高,负面情绪越强,导致回应者摧毁自身收入,情绪风险成为效率损失的新来源。
In this experimental study of a two player power-to-take game, players earn an income in an individual effort task preceding the game. The game has two stages. First, one player can claim any part of the other s income take rate. Then, the latter player can respond by destroying own income. We focus on how emotions influence responses and show:1 a higher take rate increases (decreases) intensity of negative (positive) emotions;2 negative emotions drive destruction;3 at high emotional intensity, responders destroy everything;4 expectations affect the probability of punishment. Emotional hazard is identified as a new source of efficiency costs.