虚拟现实作为沟通环境:共识幻觉、虚构与可能自我

Virtual Reality as a Communication Environment: Consensual Hallucination, Fiction, and Possible Selves

HUMAN RELATIONS · 1995
被引 61
人大 AABS 4

中文导读

从社会心理学角度审视虚拟现实作为沟通环境,探讨VR体验中的共识幻觉、虚构特性及其对自我身份建构的影响,适合关注VR社会影响的学者。

Abstract

This article addresses a matter of potentially great social significance-Virtual Reality (VR) as a communication environment-from the point of view of social psychology. While it is easily recognized that technological research is deeply involved in the ongoing development of VR systems, there is no equal agreement about behavioral sciences having good reasons for both interest and concern in VR as medium. This paper reviews current research on the quality of VR experience and integrates it in a theoretical framework centered on self identity processes. The main issues are: which sense may be ascribed to the "consensual hallucination" experienced in VR? Which sort of fiction is peculiar to VR? Which influence can VR as a medium have on the construction of the self? We cannot reject in principle the idea that VR could, when fully developed, create alternative realities almost paralleling, in sensory richness, "conventional" realities. The "cyber" view, stressing the capability of VR to supply alternative, disembodied forms of community, cannot be dismissed as irrelevant: technologies nurture specific political, ideological, and also mystical beliefs as essential aspects of their moral foundation (and vice versa, ideologies can inspire specific technological projects).

社会心理学虚拟现实身份认同新媒体人机交互