通过预购服务体验中的超现实共同创造顾客价值

Cocreating Customer Value Through Hyperreality in the Prepurchase Service Experience

JOURNAL OF SERVICE RESEARCH · 2005
被引 307
人大 A-ABS 4

中文导读

提出一个新模型,说明企业如何通过超现实(模拟的服务体验)和体验室(模拟场所),在顾客购买前帮助其测试服务,从而共同创造价值。

Abstract

This article develops a new model depicting how organizations can help customers test out and experience a service prior to purchase and consumption or use. When customers buy a new car, for instance, they are allowed to test-drive it to get the feel of it. When customers wish to purchase services, it can be more difficult to provide customers with a “test drive.” In some service situations, service organizations can and do provide “test drives,” but it is suggested that such experiences take place in a simulated setting. This article introduces the notion of hyperreality, the simulated reality of a service experience. It also introduces the concept of the “experience room,” the place where the simulated experience takes place. Based on the existing literature, the authors apply six dimensions of experience rooms to demonstrate how organizations can cocreate value, in conjunction with the customer, through hyperreality in a preservice experience.

服务营销顾客体验价值共创模拟体验