n人博弈中的贝叶斯层级k模型

A Bayesian Level-k Model in n-Person Games

Management Science · 2020
被引 12
人大 A+FT50UTD24ABS 4*

中文导读

提出一个贝叶斯层级k模型,允许玩家根据历史对局动态调整思考层级,并用三个实验数据验证了该模型能统一解释不同博弈中的动态选择行为。

Abstract

In standard models of iterative thinking, players choose a fixed rule level from a fixed rule hierarchy. Nonequilibrium behavior emerges when players do not perform enough thinking steps. Existing approaches, however, are inherently static. This paper introduces a Bayesian level-k model, in which level-0 players adjust their actions in response to historical game play, whereas higher-level thinkers update their beliefs on opponents’ rule levels and best respond with different rule levels over time. As a consequence, players choose a dynamic rule level (i.e., sophisticated learning) from a varying rule hierarchy (i.e., adaptive learning). We apply our model to existing experimental data on three distinct games: the p-beauty contest, Cournot oligopoly, and private-value auction. We find that both types of learning are significant in p-beauty contest games, but only adaptive learning is significant in the Cournot oligopoly, and only sophisticated learning is significant in the private-value auction. We conclude that it is useful to have a unified framework that incorporates both types of learning to explain dynamic choice behavior across different settings. This paper was accepted by Manel Baucells, decision analysis.

贝叶斯层级-k模型迭代思维动态规则层级适应性学习