Team Contests with Multiple Pairwise Battles
研究两支队伍在多个对局中逐对竞争、多数胜出的团队竞赛,发现过去对局结果不影响后续对局,总期望努力和整体结果与竞赛时间结构或反馈政策无关。
We consider a multi-battle team contest in which players from two rival teams form pairwise matches to fight in distinct component battles, which are carried out sequentially or (partially) simultaneously. A team wins if and only if its players win a majority of battles. Each player benefits from his team's win, while he can also receive a private reward for winning his own battle. We find that the outcomes of past battles do not distort the outcomes of future battles. Neither the total expected effort nor the overall outcome of the contest depends on the contest's temporal structure or its feedback policy.