项目制工作的危害:在电子游戏开发中抵制极端工作实践的尝试

The perils of project-based work: Attempting resistance to extreme work practices in video game development

ORGANIZATION · 2015
被引 110 · 同刊同年前 10%
人大 A-ABS 3

中文导读

通过分析游戏开发者配偶的博客及评论,揭示项目制工作结构如何催生并合理化极端工作条件,同时阻碍从业者抵制,挑战了“长时间工作对成功游戏必不可少”的普遍观念。

Abstract

This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hours are necessary and inevitable to make successful games, discussing the negative toll of extreme work on workers and their families, and by highlighting that the project-based structure of game development both creates extreme work conditions and inhibits resistance. It considers how extreme work practices are legitimized through neo-normative control mechanisms made possible through project-based work structures and the perceived imperative of a race or ‘crunch’ to meet project deadlines. The findings show that neo-normative control mechanisms create an insularity within project teams and can make it difficult for workers to resist their own extreme working conditions, and at times to even understand them as extreme.

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