付费媒体、赢得媒体和自有媒体在打造娱乐品牌中的作用:提醒、告知和增强享受

The Role of Paid, Earned, and Owned Media in Building Entertainment Brands: Reminding, Informing, and Enhancing Enjoyment

Marketing Science · 2016
被引 163
FT 50UTD 24ABS 4★

中文导读

研究付费、赢得和自有三种媒体在娱乐品牌建设中的不同作用,发现赢得媒体每次接触影响力最大,但付费媒体因曝光量更大而总体影响更强;赢得媒体主要通过增强享受起作用,付费媒体和自有媒体则主要通过提醒。

Abstract

We study three ways firms can communicate about their brands—paid media (advertising), earned media (word of mouth and online social media), and owned media (brand websites and other owned content)—and the roles these media types play in reminding (i.e., activating memory), informing (i.e., learning their tastes for the brand), or enhancing enjoyment (e.g., gaining additional utility from socializing about the brand). We do this for a new TV show setting using a data set that contains reported viewing, exposures, expectations, and experiences. We present descriptive analyses and results from a new structural model, which indicate that earned media is more impactful than paid and owned media per exposure. However, paid media has far more exposures, so for a given percentage increase, paid media’s influence dominates earned and owned media. Earned media operate primarily through enhancing enjoyment, whereas paid media operate through reminding and owned media through reminding, but discourage live viewing. We find that media exposures help consumers learn about how well they will like the program. However, this learning can either increase or decrease the expected liking, and in our data the average audience effects are negligible. Overall, we find that earned and paid media play a central role in developing and maintaining entertainment brands.

广告娱乐品牌社交媒体媒体策略