基于并发学习的连续时间非线性系统事件触发H∞控制

Event-Triggered $H_\infty $ Control for Continuous-Time Nonlinear System via Concurrent Learning

IEEE Transactions on Systems, Man, and Cybernetics: Systems · 2016
被引 224 · 同刊同年前 5%
ABS 3

中文导读

研究了连续时间非线性系统的事件触发H∞最优控制问题,将其建模为两人零和微分博弈,提出并发学习算法,仅用一个批评神经网络近似值函数、控制策略和干扰策略,减少了通信并避免了芝诺行为。

Abstract

In this paper, the H <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</sub> optimal control problem for a class of continuous-time nonlinear systems is investigated using event-triggered method. First, the H <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</sub> optimal control problem is formulated as a two-player zero-sum (ZS) differential game. Then, an adaptive triggering condition is derived for the ZS game with an event-triggered control policy and a time-triggered disturbance policy. The event-triggered controller is updated only when the triggering condition is not satisfied. Therefore, the communication between the plant and the controller is reduced. Furthermore, a positive lower bound on the minimal intersample time is provided to avoid Zeno behavior. For implementation purpose, the event-triggered concurrent learning algorithm is proposed, where only one critic neural network (NN) is used to approximate the value function, the control policy and the disturbance policy. During the learning process, the traditional persistence of excitation condition is relaxed using the recorded data and instantaneous data together. Meanwhile, the stability of closed-loop system and the uniform ultimate boundedness (UUB) of the critic NN's parameters are proved by using Lyapunov technique. Finally, simulation results verify the feasibility to the ZS game and the corresponding H <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</sub> control problem.

非线性系统最优控制事件触发控制微分博弈神经网络