A Multidimensional Scaling of Video Games
对10款商业视频游戏进行成对相似度评分,通过多维尺度分析发现三个潜在维度(破坏性、维度、图形质量)解释了30%的方差,这些维度可用于游戏设计和计算机培训设备开发。
Ten video games currently used in commercial markets were subjected to pairwise similarity ratings. A multidimensional scaling of the responses revealed three underlying dimensions that accounted for 30% of the variance: destructiveness, dimensionality, and graphic quality. These three dimensions are readily interpretable, can be embedded within personality and motivation literatures, and have application to the design of computer-based training devices.