拟人化助手削弱电子游戏中的自主性和享受感

Anthropomorphized Helpers Undermine Autonomy and Enjoyment in Computer Games

Journal of Consumer Research · 2016
被引 234 · 同刊同年前 8%
FT 50UTD 24ABS 4★

中文导读

研究发现,电子游戏中带有拟人特征的助手会降低玩家的自主感,从而减少游戏乐趣,这对游戏设计和营销有启示。

Abstract

Abstract Although digital assistants with humanlike features have become prevalent in computer games, few marketing studies have demonstrated the psychological mechanisms underlying consumers’ reactions to digital assistants and their subsequent influence on consumers’ game enjoyment. To fill this gap, the current study examined the effect of anthropomorphic representations of computerized helpers in computer games on game enjoyment. In the current research, consumers enjoyed a computer game less when they received assistance from a computerized helper imbued with humanlike features than from a helper construed as a mindless entity. We offer a novel mechanism that the presence of an anthropomorphized helper can undermine individuals’ perceived autonomy during a computer game. Across six experiments, we show that the presence of an anthropomorphized helper reduced game enjoyment across three different games. By measuring participants’ perceived autonomy (study 1) and employing moderators such as importance of autonomy (studies 2, 3, and 4), we also provide evidence that the reduced feeling of autonomy serves as the mechanism underlying the backfiring effect. Finally, we demonstrate that the effect of anthropomorphism on game enjoyment can be extended to other game-related outcomes, such as individuals’ motivation to persist in the game (studies 4 and 5).

消费者心理学人机交互电子游戏拟人化