始终可玩:育碧蒙特利尔视频游戏工作室中为创意效率重组惯例

Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal’s Video Game Studio

ORGANIZATION SCIENCE · 2016
被引 115
人大 AFT50UTD24ABS 4*

中文导读

研究育碧蒙特利尔工作室在创意效率危机中,通过拆分和重组惯例的不同方面来恢复灵活性与效率的平衡。

Abstract

This study examines how an organization can redefine its core process when faced with a major crisis of creative efficiency. We analyze the case of the experimentation of the “Always Playable” project at Ubisoft Montreal, a leading video game development studio, where a crisis of creativity triggered an active reconfiguration of routines and their artifacts. To address this crisis, the organization attempted to restore a balance between efficiency and flexibility by modifying the generative relationship among the ostensive aspect, the performative aspect, and artifacts of routines. Our study shows that one way to reach this balance is by deliberately breaking, partitioning, and recombining aspects from different routines.

组织惯例创意效率视频游戏开发组织变革