游戏用户体验满意度量表(GUESS)的开发与验证

The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

Human Factors The Journal of the Human Factors and Ergonomics Society · 2016
被引 335 · 同刊同年前 5%
ABS 3

中文导读

开发并验证了一个名为GUESS的量表,用于全面测量视频游戏满意度,包含九个维度,适用于游戏测试和评估。

Abstract

OBJECTIVE: The aim of this study was to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. BACKGROUND: Playtesting is often conducted in the video game industry to help game developers build better games by providing insight into the players' attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. There is a need for a psychometrically validated and comprehensive gaming scale that is appropriate for playtesting and game evaluation purposes. METHOD: The process of developing and validating this new scale followed current best practices of scale development and validation. As a result, a mixed-method design that consisted of item pool generation, expert review, questionnaire pilot study, exploratory factor analysis (N = 629), and confirmatory factor analysis (N = 729) was implemented. RESULTS: A new instrument measuring video game satisfaction, called the Game User Experience Satisfaction Scale (GUESS), with nine subscales emerged. The GUESS was demonstrated to have content validity, internal consistency, and convergent and discriminant validity. CONCLUSION: The GUESS was developed and validated based on the assessments of over 450 unique video game titles across many popular genres. Thus, it can be applied across many types of video games in the industry both as a way to assess what aspects of a game contribute to user satisfaction and as a tool to aid in debriefing users on their gaming experience. APPLICATION: The GUESS can be administered to evaluate user satisfaction of different types of video games by a variety of users.

游戏设计用户体验心理测量学人机交互