电脑游戏与组织研究

Computer Games and Organization Studies

ORGANIZATION STUDIES · 2016
被引 126
人大 AFT50ABS 4

中文导读

探讨电脑游戏与组织日益交织的现象,分析游戏/组织混合体的形成及其对效率的影响,为组织管理学者研究游戏和游戏理论提供启示。

Abstract

Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophisticated computer games connected by networks are turning into spaces for organizing. Therefore, it may not be surprising that conventional organizations are now scrounging these games for novel ways to enhance efficiency. The result is the formation of game/organization hybrids; uneasy recontextualizations of partly incompatible ideas, values and practices. We begin this essay by elucidating what it is socially that makes something a game by exploring the notion’s anthropological foundations. We then introduce two examples of actual game/organization hybrids; raiding in computer games and gamification in formal organizations. We conclude by discussing the implications of such hybridization and suggest venues for how organization and management scholars can benefit from studying computer games and theories of play.

组织研究社会学认识论计算机科学