智能手机长期游戏消费与积极应对实践

Smartphone chronic gaming consumption and positive coping practice

Information Technology and People · 2017
被引 9
ABS 3

中文导读

基于认知框架理论,通过11个焦点小组(共62人)研究智能手机游戏长期消费如何促进玩家和非玩家的积极应对,识别出三种认知框架。

Abstract

Purpose Chronic consumption practice has been greatly accelerated by mobile, interactive and smartphone gaming technology devices. The purpose of this paper is to explore how chronic consumption of smartphone gaming produces positive coping practice. Design/methodology/approach Underpinned by cognitive framing theory, empirical insights from 11 focus groups ( n =62) reveal how smartphone gaming enhances positive coping amongst gamers and non-gamers. Findings The findings reveal how the chronic consumption of games allows technology to act with privileged agency that resolves tensions between individuals and collectives. Consumption narratives of smartphone games, even when play is limited, lead to the identification of three cognitive frames through which positive coping processes operate: the market-generated, social being and citizen frames. Research limitations/implications This paper adds to previous research by providing an understanding of positive coping practice in the smartphone chronic gaming consumption. Originality/value In smartphone chronic gaming consumption, cognitive frames enable positive coping by fostering appraisal capacities in which individuals confront hegemony, culture and alterity-morality concerns.

消费行为游戏研究认知心理学积极心理学