Attaining efficiency with imperfect public monitoring and one-sided Markov adverse selection
研究了重复博弈中,当一方效用为私人信息且按马尔可夫过程变化时,在特定条件下耐心玩家可通过均衡实现近似有效收益,并给出了部分构造性证明。
I prove an efficiency result for repeated games with imperfect public monitoring in which one player's utility is privately known and evolves according to a Markov process. Under certain assumptions, patient players can attain approximately efficient payoffs in equilibrium. The public signal must satisfy a 'pairwise full rank' condition that is somewhat stronger than the monitoring condition required in the Folk Theorem proved by Fudenberg, Levine, and Maskin (1994). Under stronger assumptions, the efficiency result partially extends to settings in which one player has private information that determines every player's payoff. The proof is partially constructive and uses an intuitive technique to mitigate the impact of private information on continuation payoffs.