设计表演:组织如何通过刻写人工制品来改变惯例

Design Performances: How Organizations Inscribe Artifacts to Change Routines

ACADEMY OF MANAGEMENT JOURNAL · 2017
被引 135
人大 A+FT50UTD24ABS 4*

中文导读

通过一项执法机构利用博弈论人工制品改变巡逻惯例的田野研究,揭示了组织如何通过设计表演来影响惯例动态,对研究组织变革和战略工具的学者有参考价值。

Abstract

Organizations often create and employ artifacts in order to change their routines, but little is known about how artifacts can be designed to intentionally influence routine dynamics. In this paper, I present findings from an inductive, ethnographic study of how a law enforcement agency fabricated a game-theoretic artifact to modify its patrolling routine. Based on my in-depth analysis of the actions associated with creating this game-theoretic artifact, I develop a theoretical model that shows how organizational actors iteratively engage in a series of design performances to envision new sociomaterial assemblages of actors, artifacts, theories, and practices. These design performances influence routine dynamics by both eliciting mechanisms of abstracting grammars of action, exposing assumptions, distributing agency, and appraising outcomes, and by creating new assemblages that can be deployed in future routine performances. By revealing the generativity of design performances and sociomaterial assemblages, this empirical study contributes to our understanding of routine dynamics, performativity, and strategy tools.

组织行为战略管理社会学人机交互