寻找情感与认知恢复:检验休闲视频游戏的恢复效果

Searching for Affective and Cognitive Restoration: Examining the Restorative Effects of Casual Video Game Play

Human Factors The Journal of the Human Factors and Ergonomics Society · 2017
被引 46
ABS 3

中文导读

实验比较了被动休息、放松活动和休闲视频游戏对情绪、压力、投入度和认知表现的影响,发现短暂玩休闲视频游戏能有效恢复情绪,但认知恢复仍需进一步研究。

Abstract

OBJECTIVE: We investigated the effects of a passive break, relaxation activity, and casual video game on affect, stress, engagement, and cognitive performance. BACKGROUND: Reducing stress and improving cognitive performance is critical across many domains. Previous studies investigated taking a break, relaxation techniques, or playing a game; however, these methods have not been compared within a single experiment. METHOD: Participants completed a baseline affective and cognitive assessment (ACA), which included the Positive and Negative Affect Schedule, shortened version of the Dundee Stress State Questionnaire, and backward digit-span. Next, participants completed a vigilance task, followed by another ACA. Participants were then assigned at random to complete a break or relaxation activity or play a casual video game, followed by a final ACA. RESULTS: Participants who played the casual video game exhibited greater engagement and affective restoration than the relaxation condition. The break condition slightly decreased affect and prevented cognitive restoration. CONCLUSION: Playing a casual video game even briefly can restore individuals' affective abilities, making it a suitable activity to restore mood in response to stress. However, future research is needed to find activities capable of cognitive restoration. APPLICATION: Many activities in life require sustained cognitive demand, which are stressful and decrease performance, especially for workers in performance-critical domains. Our research suggests some leisure activities are better than others for restoring fatigued affective processes.

休闲视频游戏情感恢复认知表现压力管理人机交互