Leisure Luxuries and the Labor Supply of Young Men
利用时间日记数据和休闲恩格尔曲线,研究休闲活动质量变化对年轻男性劳动供给的影响,发现电子游戏和休闲计算作为休闲奢侈品,使21-30岁男性工作时间下降2%。
We propose a methodology exploiting time diary data and “leisure Engel curves” to infer quality changes across leisure activities and measure the effects on the marginal return to leisure. We study leisure returns for men aged 21–30, who have shifted leisure toward video gaming and recreational computing and have had larger market work hour declines than older men or women since 2004. We show that recreational computing is distinctly a leisure luxury for younger men. By increasing the value of time, innovations to this leisure technology have lowered young men's work hours by 2%, or much of their work hours decline compared to older men's.