‘Howzat’——没有物质的器物如何重要?职业板球决策复核系统案例

‘Howzat’—how do artefacts without matter, matter? The case of decision review systems in professional cricket

New Technology, Work and Employment · 2017
被引 9
ABS 3

中文导读

研究了职业板球中虚拟决策复核系统如何影响裁判对‘真实发生事件’的判断,探讨虚拟表征在快速运动场景中的准确性与适当性,对体育技术应用和基于虚拟现实的决策有启示。

Abstract

It has been argued that the social and material worlds are increasingly entangled as they become mediated by and experienced through virtual representations of live events. Virtual decision review systems in professional sport provide an albeit unusual case study example of such developments where virtual (re‐)representations of events are increasingly used in match play to inform adjudicator decisions concerning ‘what really happened’. This has prompted an ongoing debate in many sports over both the accuracy and appropriateness of these technologies for representing events which are often fast moving and difficult to judge with the human eye. We explore these issues using a sociomaterial practice lens and indicate the broader relevance of the case for basing judgements and decisions on virtual views of reality.

体育管理技术社会学决策科学人机交互