From virtual worlds to reality
研究在线领导力是否通过游戏成就和角色认同的中介作用影响线下领导力,并检验交互性的调节效应,对领导力培训和游戏设计有启示。
Purpose The purpose of this paper is to explore whether online leadership affects offline leadership through a mediation mechanism. Design/methodology/approach Drawing on social presence theory, the authors developed a mediation model of online leadership to offline leadership, and examine the moderating effect of interactivity. Data were collected through an internet questionnaire, with gamers in Taiwan’s leading forum as research targets. After receiving 912 valid questionnaires, the authors used SPSS 21 and AMOS 21 to conduct data analysis to test the model. Findings The results show that online leadership will affect offline leadership. Moreover, game achievements and character identification have partial mediated effects in this model. Finally, interactivity has a moderating effect in this model. Practical implications These findings provide insights for future leadership training effectiveness, training guidelines, game design, and selection of references. Originality/value This research extends the current state of knowledge about the paths to transfer online leadership experiences to office situations through direct influence, game achievement, and character identification.