算法中的艺术:描述电子游戏视觉风格的分类法

Art in an algorithm: A taxonomy for describing video game visual styles

Journal of the Association for Information Science and Technology (JASIST) · 2018
被引 20
ABS 3

中文导读

通过22名参与者的编目用户研究,构建了电子游戏视觉风格的分类法,旨在改善图书馆和信息系统中电子游戏的检索与组织,对游戏研究、信息科学和数字人文领域有用。

Abstract

The discovery and retrieval of video games in library and information systems is, by and large, dependent on a limited set of descriptive metadata. Noticeably missing from this metadata are classifications of visual style–despite the overwhelmingly visual nature of most video games and the interest in visual style among video game users. One explanation for this paucity is the difficulty in eliciting consistent judgements about visual style, likely due to subjective interpretations of terminology and a lack of demonstrable testing for coinciding judgements. This study presents a taxonomy of video game visual styles constructed from the findings of a 22‐participant cataloging user study of visual styles. A detailed description of the study, and its value and shortcomings, are presented along with reflections about the challenges of cultivating consensus about visual style in video games. The high degree of overall agreement in the user study demonstrates the potential value of a descriptor like visual style and the use of a cataloging study in developing visual style taxonomies. The resulting visual style taxonomy, the methods and analysis described herein may help improve the organization and retrieval of video games and possibly other visual materials like graphic designs, illustrations, and animations.

电子游戏视觉风格元数据信息检索分类法