平台生态系统中的颠覆

Disruption in Platform‐Based Ecosystems

JOURNAL OF MANAGEMENT STUDIES · 2018
被引 212 · 同刊同年前 9%
人大 AFT50ABS 4

中文导读

研究了美国视频游戏行业三代主机平台技术更替中,先进平台因提高互补品开发难度导致互补者叛逃,从而颠覆自身生态系统的现象,对平台生态和颠覆创新理论有贡献。

Abstract

Abstract We study intergenerational platform‐technology transitions as instances of potentially disruptive innovation at the ecosystem level. Examining the launch of 12 platform technologies in the U.S. videogame industry covering three console generations from 1993 until 2010, we show that incumbents introducing next‐generation platform technologies with advanced capabilities increase the challenges of developing complements for the platform technology, steepening complementors’ learning curves and disrupting the very same complementors that platform owners need to thrive in the next‐generation competition. We find that, because of these struggles, platforms with advanced capabilities but high complement‐development challenges show a pattern of defection of complementors toward rival, less challenging platforms. Our study extends mainstream disruptive‐innovation theory to the context of platform‐based ecosystems by offering a systemic view that accounts for disaffection on the part of technology complementors—rather than end users—as the main reason for disruption.

平台经济颠覆性创新产业组织视频游戏产业