本地、全球与行业共性:以电子游戏产业为例

The local, the global and the industry common: the case of the video game industry

Journal of Economic Geography · 2018
被引 45
人大 AABS 4

中文导读

融合国际商务与经济地理视角,分析跨国企业本地机构如何与本地参与者合作构建创新基础设施,以电子游戏产业为例说明产业如何在本地与全球层面形成。

Abstract

In this article, we attempt to show how the reconciliation of the international business and economic geography perspectives allows a more refined analysis of the interplay between current business dynamics and local/global spaces of knowledge creation, leading to innovation. Our aim is to develop a framework to highlight how in some specific clusters, local establishments of multinational enterprises can contribute, in cooperation with local actors, to the building of a common infrastructure of innovation to enhance both the quality of local resources and the power of attraction of a given localization. Drawing on the example of the video game industry as a flagship of creative industries, we aim to clarify in particular how an industry is locally and globally built, through the formation of common infrastructures of innovation in some core creative clusters.

视频游戏产业创新基础设施产业集群跨国企业