连接数字与模拟专长:数字创新创造中的跨领域协作与边界跨越工具

Bridging analog and digital expertise: Cross-domain collaboration and boundary-spanning tools in the creation of digital innovation

RESEARCH POLICY · 2019
被引 133
人大 AFT50ABS 4*

中文导读

研究了数字和模拟领域专家如何通过原型、模型和白板等边界跨越工具协作创造数字创新,对理解跨领域知识整合和数字产品开发有参考价值。

Abstract

Expertise in digital technologies is necessary, but rarely sufficient to generate digital innovation. The purpose of this paper is to explore how specialists rooted in digital and analog knowledge domains engage in cross-domain collaboration to jointly create digital innovation. Our analysis cross-examines the literature on knowledge integration and coordination by examining the role of boundary-spanning tools in fusing divergent types of knowledge. The empirical setting for our study is the development of digital serious games, a novel breed of digital learning products whose creation involves a wide range of gaming/digital and learning/analog expertise. Drawing on an in-depth qualitative study, we find that boundary-spanning tools such as prototypes, mockups, and whiteboards serve as important knowledge bridges buttressing the overall innovation process, enabling diverse experts to increasingly align and integrate their divergent thought worlds and knowledge domains. Furthermore, we find that the alternative interplay among digital and non-digital tools supports the gradual transformation of digital and analog expertise into a novel digital format. Taken together, our results explicate how boundary-spanning tools facilitate collaborative work among specialists rooted in diverse digital and non-digital knowledge domains. Our findings contribute to the literature on knowledge integration and coordination in cross-domain collaboration and digital innovation.

知识管理数字创新跨领域协作知识整合