游戏化是否影响品牌参与和品牌资产?一项在线品牌社区研究

Does gamification affect brand engagement and equity? A study in online brand communities

JOURNAL OF BUSINESS RESEARCH · 2020
被引 379 · 同刊同年前 5%
人大 A-ABS 3

中文导读

研究调查了游戏化与品牌参与、品牌资产的关系,发现成就和社交互动相关的游戏化特征正向影响三种品牌参与(情感、认知、社交),进而提升品牌资产,对品牌管理者有参考价值。

Abstract

Gamification has become a popular technique in marketing. Many companies believe that gamification can potentially increase the engagement, awareness and loyalty of consumers with respect to the brand. However, there is current dearth of empirical evidence supporting these beliefs beyond the pervasive hype. In this study we investigated the relationships between gamification, brand engagement and brand equity among consumers (N = 824) of two online gamified brand communities. The results showed that achievement and social interaction -related gamification features were positively associated with all three forms of brand engagement (emotional, cognitive and social). Immersion -related gamification features were only positively associated with social brand engagement. Additionally, brand engagement was further positively associated with brand equity. The results imply that gamification can positively affect brand engagement and further increase brand equity, and that gamification appears to be an effective technique for brand management.

品牌管理消费者行为游戏化营销社交媒体