The wicked problem of teaching about wicked problems: Design thinking and emerging technologies in sustainability education
探讨可持续性教育中的系统级挑战,提出设计思维与增强/虚拟现实技术结合的概念模型,帮助学生对可持续性相关挑战有更清晰、更贴近的认识,并促进其参与解决复杂问题。
In this paper, we explore the system-level challenges found in sustainability-focused education and consider how the intersections of design thinking and emerging technologies in augmented and virtual reality (AVR) can help address these. More specifically, we highlight the role of experiences across the design thinking process for generating novel solutions to the types of “wicked” problems with which students engage in sustainability education. We then use this as motivation, along with concepts from experiential learning and design thinking research, to develop a conceptual model in which AVR can integrate with more established instructional methods to help make sustainability-related challenges more salient, proximate, and tractable to students. Our conceptual model suggests that AVR holds promise for facilitating and democratizing access to the design thinking process for sustainability-related challenges, but that it is also not a standalone solution for enabling students to engage with such complex challenges.