游戏化金钱:探索游戏化在中国银发族移动支付采纳中的有效性

Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China

Information Technology and People · 2021
被引 114 · 同刊同年前 6%
ABS 3

中文导读

研究通过微信红包这一文化实践,探讨游戏化如何促进中国老年人接受移动支付,发现感知游戏乐趣和有用性影响态度,但感知风险阻碍态度转化为使用意愿。

Abstract

Purpose This study investigates the use of gamification in promoting the silver generation's adoption of mobile payment technology through the gamified cultural practice of gifting red packets. It considers the effectiveness of using gamification in a cultural context to promote technology acceptance among older adults. This crossover between digital technology and cultural traditions brings unique gaming elements to the adoption of technology. Design/methodology/approach Drawing upon technology acceptance Model (TAM) and prospect theory, a research model is evaluated using structural equation modeling. Data were collected via survey from elderly consumers who are current users of WeChat but are yet to use its mobile payment functions. Findings The results reveal the perceived effectiveness of gamification is determined by the perceived enjoyment of the game and contributes to users' attitude development, directly and through its perceived usefulness. Perceived risks were identified as a barrier to converting positive attitude into adoption intention. Research limitations/implications The findings contribute to the conceptualization and understanding of the effectiveness of gamification in technology adoption, specifically among the silver generation. Originality/value In contrast with previous gamification studies on gamified experience, this study introduces a new conceptualization of the perceived effectiveness of gamification and its measurement. This study validates game engagement as being effective in encouraging seniors to adopt a technology. In an era of an aging population where digitization is a norm, improving the digital literacy and digital inclusion of elders by encouraging them to adopt technology is essential to developing a more accessible and inclusive social environment.

移动支付游戏化银发族技术接受模型中国