🌙

检验游戏平台和游戏速度对广告游戏在记忆、态度和购买意图上的延迟效应

Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention

Journal of Interactive Marketing · 2021
被引 62
ABS 3

中文导读

通过两个实验,研究了广告游戏的平台(PC vs 手机)和速度对消费者即时与延迟记忆、态度及购买意图的影响,发现PC平台提升延迟记忆,且品牌熟悉度调节效果。

Abstract

Advergames are digital games through which advertisers promote their brands. While many studies have explored the influence of the gamification of advertising, little is known about the effects of important advergame attributes such as gaming platform (device used to play games) and game speed (overall pace of games) on consumers’ immediate and delayed memory, delayed attitude, and delayed intention to purchase the advertised brands. We address these gaps by conducting two experiments with fictitious brands (Study 1) and real brands that vary in the degree of familiarity (Study 2). Results reveal that a PC-based advergame generates better delayed memory than a mobile-based advergame, while gaming platform does not affect immediate memory. Also, it interacts with game speed only in the delayed situation. Brand familiarity moderates the effects of gaming platform and game speed on brand attitude and purchase intention in such a way that unfamiliar brands are more effective than familiar ones.

广告游戏消费者行为游戏化营销品牌记忆