免费增值商业模式的价值创造与价值获取:需求侧视角

Creating and capturing value from freemium business models: A demand‐side perspective

STRATEGIC ENTREPRENEURSHIP JOURNAL · 2017
被引 132
人大 A-FT50ABS 4

中文导读

从需求侧视角研究免费增值商业模式如何影响消费者对产品的感知和支付意愿,以数字PC游戏市场为例,发现免费增值游戏玩得少且收入低,但付费项目种类越多收入越高。

Abstract

Research Summary: While it has long been recognized that the business model can be a source of performance heterogeneity, less is known about how the business model affects consumers' perceptions about a firm's products and services. By taking a demand‐side perspective, I argue that business models create and capture value when the elements that compose a business model improve how consumers perceive a firm's products and better enable heterogeneous consumers to act on their willingness‐to‐pay. I develop theory on how the freemium business model competes with the premium business model and test hypotheses in the market for digital PC games. Results show that freemium games are played less and generate less revenues and that greater variety in games' menus of paid items is associated with higher revenues. Managerial Summary: Freemium business models are increasingly prevalent in the digital economy, yet very little is known about how freemium affects consumers' perceptions of value and their willingness‐to‐pay. In this article, I study how the freemium business model competes with the premium business model in the market for digital PC games. Results show that freemium games are played less and generate less revenues than premium games and that greater variety in games' menus of paid items is associated with higher revenues. This implies that in order to achieve competitive parity with firms operating the premium business model, firms operating the freemium business model need to create more value (e.g., through improved product quality, income from advertisements, or unlocking network externalities) or operate at lower costs.

商业模式数字产品消费者感知免费增值数字游戏