走向有意义的参与:游戏化信息系统的设计与研究框架

Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1

MIS Quarterly · 2017
被引 517 · 同刊同年前 5%
FT 50UTD 24ABS 4★

中文导读

提出一个游戏化信息系统的设计与研究框架,强调通过游戏设计元素创造有意义的用户参与,兼顾工具性和体验性目标,并给出设计原则和研究问题。

Abstract

Gamification, an emerging idea for using game design elements and principles to make everyday tasks more engaging, is permeating many different types of information systems. Excitement surrounding gamification results from its many potential organizational benefits. However, few research and design guidelines exist regarding gamified information systems. We therefore write this commentary to call upon information systems scholars to investigate the design and use of gamified information systems from a variety of disciplinary perspectives and theories, including behavioral economics, psychology, social psychology, information systems, etc. We first explicate the idea of gamified information systems, provide real-world examples of successful and unsuccessful systems, and, based on a synthesis of the available literature, present a taxonomy of gamification design elements. We then develop a framework for research and design: its main theme is to create meaningful engagement for users; that is, gamified information systems should be designed to address the dual goals of instrumental and experiential outcomes. Using this framework, we develop a set of design principles and research questions, using a running case to illustrate some of our ideas. We conclude with a summary of opportunities for IS researchers to extend our knowledge of gamified information systems, and, at the same time, advance existing theories.

人机交互信息系统游戏化设计用户参与行为经济学