进入平台型市场

Entry into platform‐based markets

STRATEGIC MANAGEMENT JOURNAL · 2011
被引 625 · 同刊同年前 9%
人大 AFT50UTD24ABS 4*

中文导读

研究平台质量、间接网络效应和消费者预期如何影响新平台进入者的成功,并用Xbox进入游戏机市场的案例说明模型应用。

Abstract

Abstract This paper examines the relative importance of platform quality, indirect network effects, and consumer expectations on the success of entrants in platform‐based markets. We develop a theoretical model and find that an entrant's success depends on the strength of indirect network effects and on the consumers' discount factor for future applications. We then illustrate the model's applicability by examining Xbox's entry into the video game industry. We find that Xbox had a small quality advantage over the incumbent, PlayStation 2, and the strength of indirect network effects and the consumers' discount factor, while statistically significant, fall in the region where PlayStation 2's position is unsustainable. Copyright © 2011 John Wiley & Sons, Ltd.

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