无物理折旧的新旧耐用品动态需求:以日本视频游戏为例

Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games

Marketing Science · 2019
被引 58
FT 50UTD 24ABS 4★

中文导读

构建了一个新旧耐用品动态需求模型,量化二手市场对生产者利润和消费者福利的影响。

Abstract

We develop a new dynamic demand model for new and used durable goods and quantify the impact of used goods markets on producers’ profits and consumer welfare.

产业组织微观经济学消费者需求动态定价