Virtual Team Performance in a Highly Competitive Environment
基于606支职业在线游戏团队数据,验证了输入-中介-输出-输入模型,发现预期情绪影响团队成员共享动机,对管理地理分散的工作组有启示。
In this article, we empirically validate a version of the input-mediator-output-input (IMOI) model (Ilgen, Hollenbeck, Johnson, & Jundt, 2005), adapting it to investigate virtual team performance in a highly competitive environment. Our hypotheses are tested using structural equation modeling across time periods with data obtained from 606 professional online gaming teams belonging to the European Electronic Sports League. The findings validate the hypothesized IMOI model, and demonstrate the effects of anticipated emotions on shared motivation of team members. The results contribute to theory and have significant implications for the management of geographically distributed work groups.