资源分配博弈中的均衡计算

Equilibrium computation in resource allocation games

Mathematical Programming · 2021
被引 4
ABS 4

中文导读

研究了原子可分拥塞博弈和多市场古诺寡头垄断的均衡计算问题,提出了首个多项式时间算法,并建立了两种博弈之间的均衡保持变换。

Abstract

Abstract We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and player-specific affine cost functions, we devise the first polynomial time algorithm computing a pure Nash equilibrium. Our algorithm is combinatorial and computes the exact equilibrium assuming rational input. The idea is to compute an equilibrium for an associated integrally-splittable singleton congestion game in which the players can only split their demands in integral multiples of a common packet size. While integral games have been considered in the literature before, no polynomial time algorithm computing an equilibrium was known. Also for this class, we devise the first polynomial time algorithm and use it as a building block for our main algorithm. We then develop a polynomial time computable transformation mapping a multimarket Cournot competition game with firm-specific affine price functions and quadratic costs to an associated atomic splittable congestion game as described above. The transformation preserves equilibria in either game and, thus, leads – via our first algorithm – to a polynomial time algorithm computing Cournot equilibria. Finally, our analysis for integrally-splittable games implies new bounds on the difference between real and integral Cournot equilibria. The bounds can be seen as a generalization of the recent bounds for single market oligopolies obtained by Todd (Math Op Res 41(3):1125–1134 2016, 10.1287/moor.2015.0771 ).

博弈论资源分配计算复杂性古诺竞争纳什均衡