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激发创造力:通过个体认知启动改善电子头脑风暴

Sparking Creativity: Improving Electronic Brainstorming with Individual Cognitive Priming

Journal of Management Information Systems · 2013
被引 108
人大 AFT50ABS 4

中文导读

研究通过网页游戏对个体进行认知启动,发现启动后的群体在电子头脑风暴中能产生更多且更具创意的想法,表明个体启动能显著影响群体创意表现。

Abstract

Much of human behavior involves subconscious cognition that can be manipulated through "priming"—the presentation of a stimulus designed to subconsciously implant a concept in working memory that alters subsequent behavior. Priming is a well-known phenomenon for individual behavior, but we do not know whether priming can be used to influence group behavior. We developed a Web-based computer game that was designed to improve creativity through priming. Participants were exposed to a priming game and then worked as members of a group using electronic brainstorming (EBS) to generate ideas on a creativity task. Our results show that when users played the game, designed to improve performance, their groups generated significantly more ideas that were more creative than when they were exposed to neutral priming. Our findings extend the literature by providing evidence that individual priming substantially affects group idea generation performance. Avenues for future research include designing EBS software that optimizes group ideation through priming, examining the conditions under which priming has the most substantial impact on ideation performance, and examining whether priming can be used to enhance other group processes (e.g., convergence tasks).

创造力群体行为电子头脑风暴认知启动计算机支持协作