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光环效应还是蚕食效应?新软件进入者如何影响平台市场中现有软件的销售

Halo or Cannibalization? How New Software Entrants Impact Sales of Incumbent Software in Platform Markets

Journal of Marketing · 2021
被引 31
人大 AFT50UTD24ABS 4*

中文导读

研究了平台市场中新软件进入对现有软件销售的双重影响,发现明星级或系列化新软件能通过吸引新平台用户产生间接光环效应,抵消直接蚕食效应,而其他类型进入者总体效果为中性或负面。

Abstract

Platform markets involve indirect network effects as two or more sides of a market interact through an intermediary platform. Many platform markets consist of both a platform device and corresponding software. In such markets, new software introductions influence incumbent software sales, and new entrants may directly cannibalize incumbents. However, entrants may also create an indirect halo impact by attracting new platform adopters, who then purchase incumbent software. To measure performance holistically, this article introduces a method to quantify both indirect and direct paths and determine which effect dominates and when. The authors identify relevant moderators from the sensations–familiarity framework and conduct empirical tests with data from the video game industry (1995–2019). Results show that the direct impact often results in cannibalization, which generally increases when the entrant is a superstar or part of a franchise. For the indirect halo impact, superstar entrants significantly increase platform adoption, which can help all incumbents. Combining the direct and indirect impacts, the authors find that only new software that is both a superstar and part of a franchise increases platform adoption sufficiently to overcome direct cannibalization and achieve a net positive effect on incumbent software; all other types of entrants have a neutral or negative overall effect.

平台市场网络效应软件产业竞争策略