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创客如何为其创客空间项目获取信息?

How do makers obtain information for their makerspace projects?

Journal of the Association for Information Science and Technology (JASIST) · 2021
被引 10
ABS 3

中文导读

通过访谈13位创客,研究他们如何从人、文档、实验和先验知识中获取信息,发现实验是主要信息来源,且信息源随创作阶段变化。

Abstract

Abstract Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative‐process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.

计算机科学信息行为创客空间创造性表达