Distributed Nash Equilibrium Seeking in Consistency-Constrained Multicoalition Games
研究多联盟博弈中,各联盟内成员需达成状态一致时的分布式纳什均衡求解问题,提出一种基于梯度估计和全局状态估计的迭代算法,并证明其线性收敛性。
The distributed Nash equilibrium (NE) seeking problem for multicoalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This article considers a class of networked games among multiple coalitions where each coalition contains multiple agents that cooperate to minimize the sum of their costs, subject to the demand of reaching an agreement on their state values. Furthermore, the underlying network topology among the agents does not need to be balanced. To achieve the goal of NE seeking within such a context, two estimates are constructed for each agent, namely, an estimate of partial derivatives of the cost function and an estimate of global state values, based on which, an iterative state updating law is elaborately designed. Linear convergence of the proposed algorithm is demonstrated. It is shown that the consistency-constrained multicoalition games investigated in this article put the well-studied networked games among individual players and distributed optimization in a unified framework, and the proposed algorithm can easily degenerate into solutions to these problems.