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玩中学:技术对学生数学成绩的影响

Play to Learn: The Impact of Technology on Students’ Math Performance

Journal of Human Capital · 2022
被引 0
ABS 3

中文导读

利用巴西实验数据,分析课堂内使用算术游戏软件对小学生数学成绩的短期和中期影响,发现成绩分别提升0.56σ和0.17σ。

Abstract

This paper analyzes the impact of technology use on student math learning using experimental data from Brazil. The technology is a software tool designed for elementary school students to learn and practice arithmetic. Contrary to most interventions in which computer-aided instruction extends the school day, students played the game during class time for about 2 months. First, second, and third graders who used the software increased their score on a math test by 0.56σ in the short term (just after the intervention) and by 0.17σ in the medium term (1 year after the end of the intervention).

数学教育教育技术教育干预小学教育