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基于位置的手机游戏与当地抑郁趋势:一项关于宝可梦GO的研究

Location-Based Mobile Gaming and Local Depression Trends: A Study of Pokémon Go

Journal of Management Information Systems · 2022
被引 25
人大 AFT50ABS 4

中文导读

研究了宝可梦GO这款鼓励户外活动和社交的手机游戏对当地抑郁趋势的影响,发现游戏上线后相关抑郁搜索量下降,对研究数字游戏与心理健康的关系有参考价值。

Abstract

Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect mental health, particularly depression. In this work, we examine the effect of location-based mobile gaming on local depression trends. We measure population-level depression using a well-established mechanism from the medical and public health literature, internet search of depression-related terms. We argue that the introduction of Pokémon Go, a mobile game that encourages outdoor physical activity, face-to-face socialization, and exposure to nature, may alleviate non-clinical forms of mild depression for users playing the game. To identify the effect, we employ a difference-in-differences approach to exploit the staggered release of Pokémon Go into 166 regions in 12 English-speaking countries. We empirically document a disproportionate decrease in depression-related search in those regions where users are able to play Pokémon Go. This finding lends credence to anecdotal claims that location-based mobile games may alleviate symptoms of depression of their users, underscoring the mental health opportunities of location-based mobile gaming and creating new opportunities for information systems research.

公共健康心理健康手机游戏抑郁信息经济学