品牌标志与品牌名称:电脑游戏中文本与图形品牌元素的记忆效果比较

Brand logos versus brand names: A comparison of the memory effects of textual and pictorial brand elements placed in computer games

JOURNAL OF BUSINESS RESEARCH · 2022
被引 29
人大 A-ABS 3

中文导读

通过三个实验比较电脑游戏中品牌标志和品牌名称的记忆效果,发现标志通常优于名称(图片优势效应),但降低游戏速度或增加元素物理独特性可消除此差异。

Abstract

While a plethora of studies on gamification of advertising exists, little is known about how consumers process different types of brand elements (logos and names) placed in computer games, and whether differences in information processing lead to variations in brand memory. This gap is addressed by conducting three rigorous experiments. In Study 2 we find that, in general, brand logos lead to stronger memory than brand names – something known as the picture superiority effect. Study 3 examines the condition where the picture superiority effect is neutralized. We find that when the speed of a computer game is reduced, names and logos develop similar memory. Finally, in Study 4, we examine whether the picture superiority effect can be neutralized also in the context of high-speed games. We find that in fast games if the physical distinctiveness of the brand elements is increased, both logos and names yield in similar memory.

广告消费者行为品牌记忆游戏化