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将平台市场中的消费者从免费转为付费:多人在线战术竞技游戏的实证研究

Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games

Information Systems Research · 2022
被引 62
人大 AFT50UTD24ABS 4*

中文导读

研究了平台市场中免费增值商业模式的关键挑战,即如何将免费用户转化为付费消费者,并发现口味差异化比质量差异化更有效,而质量差异化可能损害公平感知。

Abstract

Companies in platform-based business markets have widely embraced freemium business models, in which profit is primarily determined by a minority of paying customers. However, the key challenge of these models is transitioning participants from free users to paying consumers. To encourage paid consumption, companies often rely on product differentiation such as providing consumers who pay for products or services with enhanced features. Product differentiation can be broadly classified into two categories: taste differentiation and quality differentiation. The authors demonstrate that extending the magnitude of taste differentiation is an effective differentiation strategy. Quality differentiation, however, is a double-edged sword and should be used with care. Increasing product differentiation leads to greater perceived value of the service, but undermines fairness perceptions.

平台经济免费增值商业模式产品差异化消费者行为实证研究